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include/AnimationPathTimedCallback.h

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00001 
00017 #define ANIMATIONPATHTIMEDCALLBACK_H 1
00018 #include <osg/AnimationPath>
00019 
00020 //forward declaration:
00021 class Dispatcher;
00022 
00028 class AnimationPathTimedCallback: public osg::AnimationPathCallback{
00029         //inherits most functionality of the original, only one thing is changed: Time multiplication and offset are constantly
00030         //refreshed using the time information in MessageController.
00031 
00032         //But that only happens in the  virtual void osg::AnimationPathCallback::operator()(Node * node,NodeVisitor *   nv) that we overload in AnimationPathTimedCallback.cpp
00033         public:
00034         AnimationPathTimedCallback();
00039         double getAnimationTime () const;
00043         void update(osg::Node& node);
00044 
00050         virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
00056         void setTimeReference(Dispatcher* dp);
00057         protected:
00058         Dispatcher* timeKeeper;
00059         double elapsed;
00060 };
00061 

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