#include "StateControl.h"
#include "Dispatcher.h"
#include <sstream>
#include <iostream>
#include <osgDB/ReadFile>
#include <osg/Vec3d>
#include <osg/Quat>
#include <osg/PositionAttitudeTransform>
#include <osg/AutoTransform>
#include <osg/Vec4>
#include <osg/Matrix>
#include <osg/MatrixTransform>
#include <osg/Geometry>
#include <osg/StateSet>
#include <osgText/Text>
#include <osgGA/NodeTrackerManipulator>
#include "AnimationPathTimedCallback.h"
#include "UserInterface.h"
#include <list>
#include "Globals.h"
#include <algorithm>
Include dependency graph for StateControl.cpp:
Go to the source code of this file.
Functions | |
void * | go (void *none) |
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The thread responsible for initializing osg, setting up a viewer and starting an osg loop lives in this function.
Definition at line 106 of file StateControl.cpp. References UserInterface::createHud(), StateControl::dis, Dispatcher::dispatchMessage(), StateControl::getOsgRoot(), StateControl::ui, and StateControl::view. Here is the call graph for this function: ![]() |