#include "StateControl.h"#include "Dispatcher.h"#include <sstream>#include <iostream>#include <osgDB/ReadFile>#include <osg/Vec3d>#include <osg/Quat>#include <osg/PositionAttitudeTransform>#include <osg/AutoTransform>#include <osg/Vec4>#include <osg/Matrix>#include <osg/MatrixTransform>#include <osg/Geometry>#include <osg/StateSet>#include <osgText/Text>#include <osgGA/NodeTrackerManipulator>#include "AnimationPathTimedCallback.h"#include "UserInterface.h"#include <list>#include "Globals.h"#include <algorithm>Include dependency graph for StateControl.cpp:

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The thread responsible for initializing osg, setting up a viewer and starting an osg loop lives in this function.
Definition at line 106 of file StateControl.cpp. References UserInterface::createHud(), StateControl::dis, Dispatcher::dispatchMessage(), StateControl::getOsgRoot(), StateControl::ui, and StateControl::view. Here is the call graph for this function: ![]() |
1.4.4